Final Yamato STAFF SPEAKS pt. 2
Whereas the staff members in part 1 primarily contributed at
the executive and conceptual levels, another army of hardworking
craftsmen had to conceive and create the actual animation that
would appear onscreen. In this second collection of interviews,
we hear from those whose handiwork actually passes before our
eyes:
1. Takeshi Shirado (storyboard supervisor)
Many staff members; work was cut.
I was a chief director and in charge of the storyboards for Final Yamato. I also supervised many of the animators. This production
was very elaborate in terms of its effects, and the content was
much deeper than previous films. However, we did not have enough
time to do everything we wanted. Therefore, I can say this work
scored 80 points out of 100.
The length of the original storyboards totalled 3 hours and 30
minutes, and we had to eliminate an hour. Thirty minutes were
cut during storyboard revisions, and another thirty were cut
from the finished animation. We call the staff members whose
work was cut "victims," even though that sounds negative.
The first "victim" was actually myself because my
own storyboards were partially cut. There were "victims" in
almost every stage of the production such as animation, backgrounds,
and filming. For us, honestly, our hearts were broken when our
work was cut at the later stages. I experienced this bitterness
the most in Final Yamato.
Since January 1982 when I started, I was engaged in the production
for more than one year. I feel proud of that. Although we were
in a rush to finish, I was sure we'd make it. The staff
members' passion to do their best may generate new ideas
for the next job.
2. Kazuhiko Udagawa (animation director)
A tough schedule for Final Yamato
For me, I always wanted to make Final Yamato better because it
was going to be my second production. However, the schedule was
very tight. Because of this, I could not do my best. So I felt
that something was missing from the finished film. Of course,
it was a great effort for us to make this movie in a limited
time. But I felt that the effort was not fully rewarded in the
end.
I drew cels for the scene in which Okita turns on the self-destruct
system. This was unusual. Usually, an animation director does
not have time to draw original cels in such a tight schedule.
During the production, I often felt that we might not make the
deadline. The huge efforts by the staff members to finish it
on time was miraculous.
3. Shinya Takahashi (animation director)
The impressive last scene of Kodai and Yuki
The hardest time I experienced while making Final Yamato was
the huge number of meetings held before animation could begin.
It took us a long time to reach conclusions about many matters.
Therefore, I felt better once we started drawing. This time,
I participated as an animation director. I was in charge of the
development of characters rather than scenes, specifically Yuki
and the Dinguil boy. Although there were not many scenes of the
boy, there were a lot of scenes of Yuki, as usual. The cels from
the last scene of Kodai and Yuki were the most impressive for
me. This was the last Yamato, so we were all very enthusiastic.
However, I felt that something was missing. Therefore, the sense
of achievement was not as big as I had thought. It is hard for
me to separate from the staff members with whom I worked, even
more than saying goodbye to Yamato. I feel sad thinking that
we will be parted after this.
4. Yoshinori Kanada (animation director)
I felt relieved to finish this work.
This was a very hard task. I just wanted to finish it and go
home. I was also involved in another project, Harmagedon, so
I wasn't able to enjoy the end of the year, or the new
year's holiday. I regret that now. All I looked forward
to was supper every night. The fact that supper was the only
treat makes me feel sad.
We finally reached the finale of Yamato. So many things happened.
Now I just feel relieved because we were able to finish it. Thank
you.
5. Koichi Tsunoda (animation director)
A Spectacular ending for Yamato
We started the animation of Final Yamato after the new year [early
1983]. I ended up devoting myself to the work until just before
the release of the movie.
My scenes were a challenge because of their scale and spectacle.
Among the scenes I directed were the waters of Aquarius and the
scene of Yamato sinking. Believe it or not, 25 staff members
were involved in making those scenes. Each individual could only
finish two original cels per day. Although we worked until midnight
every night, we never had enough time. We had to get help from
other production companies because it was impossible to finish
it with only our staff. Looking back, I had never spent that
much time just for one scene.
The climax was the most important scene, the end of Yamato. Therefore,
we all did our best to make it the best. Although we had lots
of difficulty in making this movie, that made it unforgettable.
The schedule for Final Yamato was very hard. I was proud to be
able to manage it.
6. Masaharu Endo (animator)
Too busy. No days off.
I was in charge of part of the storyboards and drawing some cels.
My part began with the scenes of Okita and Kodai and ended with
the last scene in which the crew leaves Yamato. Because it was
a climactic scene, the staff meeting for it took a long time.
My original plan was just to do storyboards. I was not planning
to draw cels, but in the end I had to do it for the scenes I
storyboarded. Those were some tough scenes. If I had known I
would be animating them, I would have made the storyboards easier.
Last year [late 1982], the staff was occupied with storyboard
revision meetings. Consequently, we did not have much time to
work on the animation. In the end, there were only two and half
months left to draw the cels. The animators must have been really
busy. I was too busy to take off Sundays, let alone the New Year
holidays. Even though we had such a tight schedule, we somehow
managed it. Looking back, I feel it was a miracle.
After seeing Final Yamato, I felt it was not as good as it could
be. With more time, it would have been a much better work. I
regret that.
7. Haneda (animator)
The tremendous spark of a space battle
I did the scenes prior to the one in which Shima Daisuke dies.
Although they were not all used in the movie, there were scenes
in which Shima and his brother played together. These sorts of
scene were cut a lot from the movie. Also, there were scenes
in which Shima suffered more before his death. If we had had
more discussions in the storyboard stage, this would not have
happened.
What is most impressive in Final Yamato are the spectacular space
battles. The visuals for the attacks and explosions were breathtaking.
But personally, I feel that the battle scenes were emphasized
too much and the human drama was weakened. For instance, in the
beginning of the movie, Kodai's pain should have described
more clearly. He lost most of his friends in the battle and decided
to resign his position as a captain due to the gravity of the
responsibility. Therefore, I think his pain is closely related
to human nature. If we had focused more on this point, it would
have turned out to be a greater movie.
I have always felt, after all, that animation is the fine outcome
of teamwork. In this sense, this movie made me think about
many things.
8. Tsuneo Ninomiya (animator)
My long-cherished dream to work on Yamato came true
This was my first participation in a Yamato production. Ten years
ago, when I first watched the Yamato TV series, I was amazed
by the idea of a flying ship. Through my friend, Mr. Udagawa,
I got the opportunity to join the staff of Final Yamato. The
scenes I worked on were between Lugarl and his son, Lugarl II.
Although it was my first time on a Matsumoto story, I had no
difficulty. I was lucky enough to have the task of animating
the main characters of the enemy side, but there wasn't
enough time in the end for me to handle them all myself. I truly
regret that, especially since I could not draw Lugarl and Lugarl
II for their climactic scene.
The battleship Yamato was thought of as a tragic hero in Japan.
In other words, it had a dark image in Japanese history. Therefore,
Mr. Nishizaki's idea of Yamato flying through space was
a big surprise to me. I was fortunate enough to join the last
work of Yamato.
Currently, I am involved in the production of the TV series "Ippatsu
man." I would like to continue producing animation that
will please the fans.
9. Kenzo Ogawa (animator)
The last dash made this movie possible.
In my case, although I drew original cels, I was something like
an assistant and not a full participant. The scenes I made were
scattered. One time, I drew the inside of Yamato. Another time,
I drew the outside. There was no consistency in the scenes I
made. As usual, it was hard to finish the work by the due date,
although I did not experience any big difficulty. Normally, we
animators tend to take our time. Therefore, when we have to rush,
we always feel pain.
When I participated in TV series, I was able to take my time.
But even so, I had to finish one episode per week, so it was
still hard. There are both positive and negative aspects in TV
and movie production. It would be ideal if we could always overcome
the negative points, but it is difficult. In most cases, the
work turns out to be an imperfect combustion. I regret that very
much.
I regret that I could not devote all my energy to Final Yamato
because I had other projects. Now, I am involved in new ones.
I participated in some of them as a chief director. My ultimate
wish is to participate in a production from beginning to end.
In the case of a TV series, I would like to be fully involved
from the beginning and make an excellent show. This is what I
am thinking now.
10. Toshio Mori (animator)
I created the battle scenes near Pluto
I've had many opportunities to do battle scenes for works
by Mr. Matsumoto. In Final Yamato, I was in charge of the battle
scenes as usual. The scenes I did were the one in which Yamato's
convoy is defeated by the enemy, Kodai and Yuki are surprised
by that, and Yamato finds and destroys the enemy's aircraft
carriers. I think the battle occurred near Pluto and it lasted
about 15 minutes. It was a very violent battle scene.
My opinion of the film is that it was not as tearful as I'd
thought, despite the ending. It was an exciting movie instead.
In my case, when I create cels, I usually do not read the script
that much. In Yamato, lots of visual effects were used. Therefore,
it was difficult to predict how my cels would fit into the whole
movie, so I wanted to focus more on each scene rather than the
overall story.
This is not really a "behind the scenes" story, but
there was a point when all the storyboards for my segment were
changed. Creating cels without clear storyboard images was pretty
tough for me.
Regardless of the fact that I was working on the last Yamato,
I did not feel that it would be the end. But somehow, we all
came the the end of it. I will be pleased if you enjoy this
movie.

