Final Yamato STAFF SPEAKS pt. 1
As the title states clearly and distinctly, this was the last
Yamato production. After this, there would be no more. (At least,
that was the plan at the time.) It goes without saying then,
that the hardworking staff, most of whom had taken long and demanding
voyages with Yamato before, saw it as the last opportunity to
pour their creative passion into their work. Here, then, are
their own words to describe the experience. These interviews
were originally published in 1983, a few months after the release
of the film.
1. Leiji Matsumoto (original story, design, and supervision)
A Fresh Ending for Yamato
Actually, we had decided to sink Yamato from the very beginning.
We wanted a graceful scene for Yuki and Kodai. Since this is
the last story, we made sure that it flowed smoothly. We also
added some new elements and changed earlier ones. What I regret,
however, is that I could not attend the voice recording session
because of my schedule.
It was fun when I was working on this project. In Yamato's
case, I tended to trust other staff members and depend on them
too much. As a result, as the release of the movie approached,
I felt nervous wondering what kind of work it would be.
This is the last story of Yamato, so I would like the fans
to enjoy this movie a lot. I would also like older fans to
come
to the theater to see our work. Personally, I wanted to end
Yamato in a fresh way.
2. Tomoharu Katsumada (director)
To the fans, "Thank you."
I had a difficult time setting up the theme since there were
many important points to include; the process of growing up from
a child to an adult, the necessity to revive Okita, who was supposed
to be dead, and the passing of the torch from Okita to the next
generation. Combining these big themes well in honor of the tenth
anniversary was a difficult task. Moreover, we had to solve the
problem of how to express the grand and vast scale of nature
in pictures. Since the staff members had known each other for
a long time, they could easily understand what was in my mind.
Consequently, I had no difficulty in the actual process of making
the movie.
This time, unlike before, I was not involved in the actual production
of the movie that much. I was a liaison between Mr. Nishizaki
and Toei Studio. It was hard for me to arrange his schedule.
Although I have only been involved in the production of the Yamato
movies [rather than the TV version], I would like to thank the
Yamato fans for their ten years of support.
3. Eichi Yamamoto (screenplay, associate producer)
A new departure from "Yamato"
I supervised the planning, scenario, and storyboards. What I
found most difficult was the choice of themes in the story. It
took us a long time to reach an agreement about this. What I
paid the most attention to was the overall image of "Final Yamato." We wanted to decisively prevent any reappearance
of Yamato on the screen. Therefore, we wanted to vaporize Yamato
and let it go up in smoke. There is the scene in which Yamato
sinks into the water, but this is a purely imaginary scene. We
were thinking of how the end of Yamato would look to Kodai and
other crewmembers. Now that I am finished with Yamato, I finally
feel released. I think Yamato has inspired many different types
of SF anime, and played a leadership role in this trend. I believe
this will continue to develop. For me, although Yamato is over,
I feel that something new will be generated out of this movie.
My interest and imagination is growing to find out what that
will be. I'm very pleased at the interest in this movie,
and I would like the fans to pay attention to all the many aspects
of the film. Also, I hope their minds and morals will be enriched
by further exposure to great stories, not just those limited
to TV and film animation.
4. Kazunori Tanahashi (assistant director)
Dubbing without pictures was difficult.
I could not fully participate the production of Final Yamato
because I also had other tasks. I was mainly in charge of checking
the dubbing and the original cels. I checked the storyboard with
Mr. Katsumata. [Editor's note: animation checkers are tasked
with coordinating and reconciling the many elements that go into
a production.]
We had a hard time with the dubbing because there were lots of
blank, unfinished scenes. Without pictures, it was tough to edit
them. As a result, we sometimes ended up using parts we had previously
cut. As for these blanks, I assume that Mr. Kashiwabara, who
was in charge of sound effects, had a difficult time due to his
tight schedule.
Also, in choosing classic scenes to run behind the credits, we
selected them from the first movie, Farewell to Yamato, and Be
Forever. This was another difficult task.
I think this film finally measured up to the expectations of
Mr. Nishizaki.
5. Geki Katsumata (art director)
A "Yamato" that is real and fantastic
I enjoyed making this movie. We developed the story in image
boards before we set it in stone. The scale of this movie was
huge. I was in charge of developing the image, which meant
I was in charge of the storyboards. Therefore, my intentions
were
fully reflected in the work. I paid special attention to the
color of the mountains and sky, since they might influence
the tone of the entire movie. I used bright colors so that
the film
would not be too dark. I am especially pleased with the scenes
of Aquarius. I wanted to emphasize a crystal and electronic
atmosphere in those scenes. As for the structures on Uruku,
I wanted to
make them different from those on Earth. I wanted to make them
look mechanical and something like a control tower. I thought
I could make these images powerful and real at the same time.
But if I was asked to choose which pictures to show to an audience,
either the image boards or the finished film, I would go with
the image boards.
The story development began by connecting the flood myth with
Yamato. I worried at firest that it would sound like a soap opera,
but when seeing the completed film, I felt relieved because everything
fit together and great atmosphere was created.
It took a long time to find the concrete image. I wanted this
Yamato to have a fantastic aspect as well as realistic aspect,
and I paid particular attention to this mixture. Anyway, I think
we were able to make this movie a suitable finale for Yamato.
6. Tsuji Tadanao (conceptual design)
It was difficult to develop the image
I was in charge of art and mecha design. Mr. Itabashi designed
the interior of Yamato, and I designed almost everything else,
such as Earth and Pluto. In terms of mechanical design, Mr. Izubuchi
and I designed the mecha for the enemy side, whereas Mr. Itabashi
designed the Earth forces, as usual. Compared to Farewell to
Yamato and Be Forever, the script for Final Yamato was not concrete
when we actually started production. The storyline was changed
many times. Therefore, it was difficult for us to develop the
movie's full image.
There were many orders given by Mr. Nishizaki since this was
going to be the end, and it was difficult to meet all the demands.
The story was long, so I drew a lot of elements. However, when
the movie was finished, many parts were shortened and cut. As
a result, my ideas were actually used for only one-third of the
entire movie.
The locations in Final Yamato are very interesting, especially
the Aquarius scenes, which were the highlight of the movie. However,
I feel that the flood that endangered Earth was not fully realized.
Getting the effects just right is the most difficult part of
filmmaking.
We have finally we come to the end of Yamato, and now I can sleep
well at night. Honestly, I am relieved and now I feel released.
7. Atsumi Tashiro (assistant director of sound effects)
Too bad 4-channel could not be used,
Final Yamato was literally the finale of Yamato. My role this
time was something like an assistant to Mr. Nishizaki. This time,
he was the initiator of the project. He was looking for high
quality in the music, too. It would not be an exaggeration to
say that Final Yamato was completely his own work, including
the music.
In the climax, Yamato sinks. In that particular scene, the crewmembers
decided they could not save Earth unless they sacrificed Yamato.
The sound effects in that scene emphasize the significance of
the matter. Well-balanced and logical development is usually
required in such dramas, and Final Yamato keeps this up to the
very end. For two and half hours, the audience will never get
bored. They will see the story flow toward a deep and balanced
conclusion.
What I regret about Final Yamato is that a 4-channel sound system
could not be used. With the powerful background music created
by such a system, the movie would have been better and could
have sent clearer messages. I had a hard time all the way through
the production. As the day of release closed in, we were still
hard at work. I'd never had this experience before.
I am sure you will see the result of our efforts. Please look
forward to this movie.
We valued a sense of reality in Final Yamato.
8. Katsumi Itabashi (mecha design)
I mainly designed the mecha for the Earth side. I was not involved
in the enemy side. Most of the mecha design for Earth was built
on previous concepts. The battleship, cruiser, transport ship
and their various gadgets are good examples.
This time I wanted to make them look real, so I changed the inside
of Yamato a little. Because it looked too spacious, I measured
and adjusted the interior of the ship. As for the exterior, there
were no major changes except for some devices such as the radar,
which we added.
Production took about four months, but I wanted to spend one
more year. I wanted to take my time with each design since this
would be the last Yamato. I had to spend a lot of time in meetings
at Toei Studio and Akasaka. Too bad we spent so much time in
them...
9. Yutaka Izubuchi (mecha designer)
Mechanics of Dinguil, etc...
This time I designed the mid-sized battleships of Dinguil, the
Robot Horse, and the fighters. Although I made various sketches,
only a few them were used in the movie. Also, I was directed
to emulate images from foreign SF movies, so I re-designed mecha
from them and copied only their function. However, I was told
that I changed them too much and my work was not approved.
I would like to leave it up to the audience to judge whether
or not this is a complete movie. Personally, even though the
world of Yamato is made complete by its characters, it seems
to me there are other ways to achieve the whole picture. Perhaps
I am just exhausted by this hard schedule.
10. Hideki Takayama (effects designer)
Powerful
effects from dynamic light
In our job, we're expected to create excellent effects
with the right timing. We have to achieve a balance of both subtle
and powerful effects. There is no point in using the same level
from the beginning to the end of the movie. The dynamics of the
light have nothing to do with whether it is used by the Earth
side or the enemy side, it only matters how it appears onscreen.
We talked a lot with the camera crew and checked through the
lenses and determined when to use bright or dim light. In the
end, I can say that my job was to establish unity.
Regarding Final Yamato, I had a difficult time throughout the
entire production. The Aquarius warp scene was especially difficult.
We had to shoot five or six passes just to finish one frame.
Normal light, beam light, and patterned light are all different.
Each frame required the right light at the right point and the
layering of different lights. For instance, when a weapon of
mass destruction appears on the screen, we have to decide how
to show it effectively. Using normal light gives no impact, so
we need different kinds of light to choose from.
There are many highlights in Final Yamato. By employing "transparent
light," we created spectacular visual effects, even for
scenes that used to be made simply. Final Yamato has many scenes
filled with tension. Tense pictures are necessary to create this
sense of crisis. I think the attention paid to such points made
the film a suitable finale.

