Yamato III: The Manga
As a major Yamato licensor, Asahi Sonorama was very active in book
publishing, particularly in the realm of manga. Its strongest competitor in
this field, Akita
Shoten, only had Leiji Matsumoto’s Cosmoship Yamato manga to offer
(though it certainly made up for that with Matsumoto’s numerous other works) but Sonorama had the far-more-available Akira Hio in their talent pool, and offered him every new Yamato assignment
that came up. With over 2300 pages to his credit, he would become the reigning
king of Yamato manga. But there was one project he didn’t work on: Yamato III.

When the TV series began
in October 1980, Hio was hard at work on his Be Forever adaptation,
the first volume of which was still three weeks away from bookstores. With
his time already spoken for, Sonorama had to look elsewhere and awarded the Yamato III manga
assignment to one of Hio’s contemporaries, Takayuki Masuo.
Masuo’s career was similar to Hio’s, but instead of adapting anime programs into
manga, he specialized in live-action superhero TV shows such as Kamen Rider Super, Electric Troops Denjiman, and Science Combat Force Dynaman. Masuo’s
longtime love of American superhero comic books made him an odd choice for a Yamato manga,
but availability is everything in the publishing world.
At left: Sun
Comics Volume 1 3/30/81
Sun Comics Volume 2 7/30/81
For whatever reason, Masuo’s Yamato III manga has never been reissued.
Each volume ran to a comparatively slim 188 pages, far less than one would
expect for a 25-episode TV series, but the early cancellation of the anime
undoubtedly had a chilling effect on its spinoff products. The first volume,
which went
on
sale just as the TV series was ending, adapted only the first nine episodes.
This was a sure sign that as Masuo was beginning his work in late 1980,
it was still expected that the anime would go all the way to its intended 52-episode
length and the manga would probably go on for several more volumes.
The Yomiuri TV network’s decision to cut their commitment in half meant that Masuo’s
second volume, which was scheduled for late July, would have to compress
16 episodes into another 188 pages. Naturally, a lot of plot had to be excised.
Depending on the timeframe in which the 90-minute Yamato III compilation
movie was assembled, it may have served as a revised story guide for Masuo...but
evidence for this is elusive. Regardless of the inner workings, the TV
series finished in April 1981, volume 2 of the manga appeared almost five
months
later, and Masuo & Yamato went their separate ways afterward.
Presented below are some key pages from Masuo’s adaptation of Yamato III. Clicking
on the thumbnail will open a larger image of the page being described.
(Remember that manga pages are read from right to left.) All artwork is © Takayuki
Masuo.
From Volume 1:
 |
From the get-go, Masuo demonstrates a willingness to draw his own spaceships
rather than fall back on photocopies of animation model sheets. This dynamic
battle scene is adapted from the opening of the first TV episode and shows
a solid grasp of mecha in an interesting two-page montage. |
 |
 |
Ryusuke Domon (Jason Jetter) arrives at Yamato's drydock with
a big chip on his shoulder, instantly getting on the bad side of both Analyzer
and Kodai. The ensuing fistfights are the first strong indicator of the
huge influence American comics had on Masuo. |
 |
This pre-launch strategy meeting gives us a look at how Masuo
handled each of the characters, with far less stylization than either Hio
or Matsumoto. |
 |
Yamato launches and quickly warps away from Earth,
setting off to find a new home for humankind. Here, Masuo shows his skill
for precision, but depth and form are noticibly absent. His decision to
emphasize the launch over the far more dramatic warp-out unfortunately
reduces the impact of the event. |
 |
Domon adapts to his job, rushing food to the gunnery crew
during their first combat training session. This is a fairly typical Masuo
layout; characters are mostly depicted about the same size from panel to
panel and backgrounds are not well-defined. The result is that dialogue-heavy
pages like these lack a cohesive focal point, and don’t communicate as
much as they should. |
 |
Yamato fights to defend Captain Ram and the Legendra from
the Galman forces near Planet 11 (adapted from TV episode 6). Masuo is
obviously more interested in drawing scenes like this, experimenting with
montage-style layouts. The strongly-tilted panels are further evidence
of the AmeComi (American Comics) influence. |
 |
Yamato narrowly dodges a blast from the Galman Reflex
Gun at Planet Barnard. This is a good example of how a strong focal point
improves a page layout, though the character art is weaker by comparison
and the lack of backgrounds makes the page seem unfinished. |
From Volume 2:
 |
The AmeComi influence couldn’t be more obvious on these pages; rarely
in manga (even today) is this style of inking and shading practiced. |
 |
Yamato’s crew is awestruck by their first look at a Bolar Palace
on the Planet Birth. This is about as close as Masuo gets to an establishing
shot, which robs his scenes of scale and depth. As a result, even a huge
palace can seem claustrophobic. |
 |
Yamato manga or vintage Marvel Comics? Sometimes it’s hard to
tell. |
 |
Yamato struggles against the Galman Dimensional Submarines,
as seen in TV episode 14. The full-page shot on the right sets up a great
dramatic moment which is then short-circuited by an unclear connection
with the action on the left. One of the primary rules of comic book storytelling
is that a reader should always be able to tell where the characters are
in relation to each other. These pages could have benefited tremendously
from that rule. |
 |
During the Submarine battle, Kodai is wounded and knocked senseless.
(He dared to briefly wear the captain’s hat earlier in the story--coincidence?)
The poses are clearly drawn once again from American comics, but the choice
of camera angles severely reduces the impact of the moment. This scene
occurs roughly halfway through volume 2 of the manga, at which point the
artwork becomes very rushed, as if Masuo was pushing to finish as quickly
as possible. |
 |
Dessler and Kodai are finally reunited in person. Unfortunately two full
episodes of TV material are reduced down to just these two pages of manga.
And there is no sense whatsoever of the location in which it’s happening. |
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There aren’t enough manga pages left for Yamato’s crew to set
down on Planet Phantom (as they do in the TV series) but they see the spirit
of Captain Okita nevertheless. Interestingly, this image of the captain
is essentially traced from a Matsumoto drawing in the Cosmoship Yamato manga. |
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In the climactic final battle, Ageha (Flash) kamikazes into the Bolar
Space Fortress and destroys it. At least, that's what you’re meant to believe.
It’s hard to make the connection from the lackluster storytelling on these
two pages. |
 |
With Earth saved once again, Yamato flies homeward. At the bottom
of this last page, Masuo writes (in English) his thanks to five other individuals,
probably the assistants who helped him complete this manga assignment.
It’s difficult to believe that a manga drawn by six people didn’t look
better, but there is much about the Yamato III manga that defies
explanation. |
Akira Hio would take up the reigns again for the last remaining Yamato manga,
raising the standard back up to expectation. We can only wonder how he
might have performed under what must have been enormous pressure with Yamato III.
Continue
to Final Yamato